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“Players are expecting something new every time we release a game and we feel like we haven’t achieved what we’ve really wanted to do,” Hiromi Furuta, senior vice president and producer at Yuke’s, said at the time. In May, the studio revealed in an interview with Video Games Chronicle that it was developing a new, unlicensed wrestling video game, acknowledging that the deteriorating relationship with 2K Sports was part of the decision to do so. In other words, Yuke’s lost its patron in 2012, and its relevance to this series has been bleeding out ever since.
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In the years since, the series - rebranded WWE 2K, with Yuke’s and Visual Concepts working jointly on it - has steadily changed to reflect the priorities of its new publisher, particularly with the introduction of premium downloadable content and a story-based career suite evocative of NBA 2K’s M圜areer mode.
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THQ’s bankruptcy and liquidation dispersed numerous big-name properties in 20, and 2K Sports parent Take-Two Interactive picked up the WWE license at a fire-sale price. The companies also created a surprisingly successful series of Ultimate Fighting Championship games, UFC Undisputed the UFC license is now held by EA Sports. It delivered annual titles for the WWE’s SmackDown! and Raw TV events from 2000 to 2012, under publisher THQ. Osaka, Japan-based Yuke’s has been a maker of wrestling and fighting games since the early 1990s.
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Yuke’s, which earlier this year announced it was developing an original pro wrestling title, also acknowledged the split in its own statement to VGC, though it said it would “continue providing support to 2K with regard to the game engine.” The news was first reported Tuesday by Video Games Chronicle. “We thank Yuke’s for their years of partnership and are excited to see what the Visual Concepts team brings to the franchise moving forward,” 2K said in a statement to Polygon. 2K Games, the publisher of licensed WWE titles since 2013, confirmed on Tuesday that its in-house studio Visual Concepts is now solely in charge of the franchise, cutting out a developer whose history in making pro wrestling games goes back almost 20 years.