#Supreme commander experimental wars Pc
Want to know more about Illuminate units, experimental units, or strategy? This guide covers everything you need to know to place the Illuminate race in Supreme Commander 2 well.Supreme Commander 2 Infinite War Battle Pc Game + Crackdeveloped by Chris Taylor and the team at Gas Powered Games: The Infinite War Battle Pack for SUPREME COMMANDER® 2 that includes a host of new maps, units, experiments, technology tree updates, and improvements for PC! Maps: Way Station Zeta (4-player map) – This facility sits high above the surface of Gradius IV. This post is part of the series: Supreme Commander 2 Illuminate Guide As a result the Wilfindja is difficult to use and you’re usually better of building Urchinows. The problem, however, is that they’re not very smart. These pods can attack opponents a fair distance away from the Wilfindja. The Wilfindja has no direct weapons, either, but instead uses attack pods. It is a flying unit, but has no defense against enemy fighters. It only has 8000HP, yet isn’t that inexpensive. The Wilfindja is a strange unit for an experimental because it really does not handle direct conflict well. Illuminate players going the land route should always add a few Urchinows to their forces. It has excellent range, enough to outrange most defenses in the game, and does a lot of damage. This unit costs not even 500 mass, but it is capable of taking down most enemy experimental units and it can hover. Like the Universal Colossus it is really quite amazing what you get in return for what you spend. Urchinow Assault BlockĪnother great experimental unit, the Urchinow is basically a big, heavy tank. It is really quite hard to argue against building these if you’ve progressed to the late game because they are simply the most powerful experimental in the entire game. That’s all great, but what is even more amazing is the fact that the Universal Colossus is in fact not the most expensive experimental around. Its eye laser is extremely powerful and count also outrange most units in the game. It is armed with multiple weapons which cause near instant death. The Universal Colossus has more HP than any other unit in the game by 12000. Universal Colossusĭeath Weapon DPS: Unknown, 10000 per shot The Space Temple is a must-have experimental for any Illuminate ground army. The portal is the best surprise attack weapon in the game because, unlike the Noah Unit Cannon, it moves units in a large group making them harder to pick off one by one. Space TempleĪ favorite Illuminate experimental and one of the best experimental units in the game overall, the Space Temple is capable of transporting units across the map through the use of a portal. It is still useful in spite of this, but not as great as it could have been. It also can’t pull in ACUs or other experimental units. It’s disadvantage is that, unlike the Magnetron, it can only pull in one unit at a time. When put under heavy guard by a Illuminate land army it is effective. This is basically a version of the Magnetron which isn’t quite as powerful but can move. The Loyalty Gun can cause the enemy defenses to pick themselves apart as you convert shields and turrets to your cause one by one. It is also very good at breaking stalemates in close quarters maps. It has a long range and is extremely effective against slower units. One of the best defenses in the game, the Loyalty Gun can convert enemy units to your cause. For the cost of a Darkenoid you can purchase 20 gunships, and to the gunships will probably be more deadly. The bigger problem, however, is the effectiveness of gunships. Left unguarded, a small group of enemy fighters can simply pick it apart. It isn’t a fast unit, and it has no real defense against air units. The main problem with the Darkenoid is getting to the base in the first place. DarkenoidĪ hugely damaging air experimental, the Darkenoid can quickly level an enemy base.
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It does require a little protection, however, because its hitpoints are low for an experimental. It is hugely effective and the only land unit which is capable of legitimately challenging a hoard of enemy aircraft. The only anti-air experimental in the game, the Airnomo reinforces the power of the Illuminate air force with an experimental unit capable of wiping out enemy gunships, bombers, and fighters. This guide will help you extract the most from your investment into the Illuminate’s experimental units. The Illuminate’s experimental units are in some ways comparable to counter-parts from the UEF and Cybran but also superior in certain ways.
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The Illuminate’s ground forces tend to be a bit weak in the late game, but they make up for it with some very impressive experimental units.